World of Warcraft (WoW) is an online game that has 11.5 million players all over the world. For some players life in WoW can become more important than real life. The understanding of the game diverges. Is it the excessive amount of time playing the game or the game itself that’s addictive? Is it even possible to get addicted to WoW? We contacted four informants from four different professions, that all work with young people, to get their opinions about online gaming. Some of the questions we have tried to answer is about professional conception of the player, if they consider gaming to be a social problem or not and if it´s important for professionals to have knowledge about the life in virtual worlds such as WoW?. Our findings show that the informants seem to be influenced by their respective roles of profession. Their different explanations, which contain the underlying causes to a problematical gaming, correlates with their profession. We have come to understand that it is difficult to separate what is ordinary teenage problems and what is video game addiction and also that there is a risk for moral panic talking about these questions.