Crowdsourcing cultural heritage metadata through social media gaming

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Crowdsourcing cultural heritage metadata through social media gaming

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dc.contributor.author Paraschakis, Dimitris
dc.date.accessioned 2013-11-14T08:01:23Z
dc.date.available 2013-11-14T08:01:23Z
dc.date.issued 2013 en_US
dc.identifier.uri http://hdl.handle.net/2043/16114
dc.description.abstract Crowdsourcing has been used in the cultural heritage domain for a variety of tasks. One of them is generation of descriptive metadata for digital archives. Gamification offers citizens a more entertaining way to interact with digital collections and generate useful metadata as a side effect of gameplay. The rise of social gaming on Facebook in recent years opens new horizons for cultural heritage institutions to leverage the capabilities of social networking platforms and to gain immediate access to millions of potential contributors. In this work, we explore the integration of social networks with crowdsourcing games for generating archival metadata. We studied crowdsourcing, gamification and social dynamics from the perspective of cultural heritage and combine their features in a metadata game prototype on the Facebook platform. We tested our prototype and evaluate its results by analysing participation, contribution and player feedback. The two-week testing phase showed promising results in terms of user engagement and produced metadata: almost 3000 tags were added, 90% of which were valid dictionary terms. We conclude that deploying metadata games on social networking platforms is a feasible method for digital archives to harness human intelligence from large shared spaces. en_US
dc.format.extent 71 en_US
dc.language.iso eng en_US
dc.publisher Malmö högskola/Teknik och samhälle en_US
dc.subject crowdsourcing sv_SE
dc.subject gamification sv_SE
dc.subject cultural heritage sv_SE
dc.subject digital archives sv_SE
dc.subject metadata sv_SE
dc.subject tagging sv_SE
dc.subject social games sv_SE
dc.subject social networks sv_SE
dc.subject Facebook sv_SE
dc.subject games with a purpose sv_SE
dc.subject casual games sv_SE
dc.title Crowdsourcing cultural heritage metadata through social media gaming en_US
dc.type H1 en_US
dc.setspec.uppsok Technology en_US
mahlocal.xprt.faculty2019 TS
mahlocal.xprt.institution2019 TS
mahlocal.xprt.program Computer Science, Master Programme
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