Designing a conceptual framework for reusable Alternate Reality Games

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Designing a conceptual framework for reusable Alternate Reality Games

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dc.contributor.author Stanescu, Robert
dc.date.accessioned 2014-10-22T07:29:03Z
dc.date.available 2014-10-22T07:29:03Z
dc.date.issued 2014 en_US
dc.identifier.uri http://hdl.handle.net/2043/17837
dc.description.abstract The main drawback of Alternate Reality Gaming, compared to other genres, is that it lacks reusability; typically it cannot be played freely by anyone, anytime, anywhere. However, with the help of modern technology, especially in the mobile devices section, this can be overcome, at least to a certain extent. Therefore, we propose a conceptual framework built upon these challenges raised by other ARGs, a framework meant for game designers and developers that wish to create reusable ARGs, to add reusability to their own ARGs or even turn their digital games into a mixed experience. We designed it by reviewing relevant literature of past ARGs that had a reusable or a digital component, from which we have drawn conclusions and mixed them with our own ideas. Then we tested it iteratively by developing two prototypes and evaluating them through user feedback. en_US
dc.format.extent 50 en_US
dc.language.iso eng en_US
dc.publisher Malmö högskola/Teknik och samhälle en_US
dc.subject alternate reality game sv_SE
dc.subject ARG sv_SE
dc.subject augmented reality sv_SE
dc.subject AR sv_SE
dc.subject conceptual framework sv_SE
dc.title Designing a conceptual framework for reusable Alternate Reality Games en_US
dc.type H2 en_US
dc.setspec.uppsok Technology en_US
mahlocal.xprt.faculty2019 TS
mahlocal.xprt.institution2019 TS
mahlocal.xprt.program Media Software Design, Master's Programme in Computer Science
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