Comparison Between Particle Rendering Techniques in DirectX 11

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Comparison Between Particle Rendering Techniques in DirectX 11

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Publication Bachelor thesis
Title Comparison Between Particle Rendering Techniques in DirectX 11
Author Johansson, Simon ; Andersson, Robin
Date 2017
English abstract
Comparison between GPU and CPU particle systems. Computer games have used particle systems for visual effects such as weather, smoke, fog, etc and it’s relatively low cost to implement. There are a mixture of different techniques used to render particle systems, usually CPU heavy implementations or a GPU based one. In this study we developed two rendering techniques for a particle system, instancing and stream-out, and compare their performance. As almost as expected we saw that the stream-out technique that is GPU based outperformed instancing when we tested using none intractable particle systems. We have furthered discussed both advantages and disadvantages in other scenarios.
Publisher Malmö högskola/Teknik och samhälle
Pages 8
Language eng (iso)
Subject DirectX
stream output
instancing
particle system
comparison
benchmark
Handle http://hdl.handle.net/2043/23517 Permalink to this page
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