A Study on Controllability for Automatic Terrain Generators

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A Study on Controllability for Automatic Terrain Generators

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Publication Bachelor thesis
Title A Study on Controllability for Automatic Terrain Generators
Author Arnoldsson, Anton
Date 2017
English abstract
Procedural Content Generators (PCG) typically excel at generating a large amount of content in a short period of time. Whilst this is making PCG very applicable for the game industry, simplistic implementations of PCG lack in Usability whereas complex implementations of PCG lack in Controllability. The purpose of this study is therefore to deepen our understanding on the correlation between Controllability and Usability in algorithmic generators that utilizes a generic and constructive approach to generate terrain in games. Furthermore the findings in this study can be used in the field of procedural terrain generators to study deterministic generators that utilize Automatic generation, from a Usability or Controllability perspective.
Publisher Malmö högskola/Teknik och samhälle
Pages 14
Language eng (iso)
Subject Procedural Content Generation
PCG
Controllability
Usability
Designability
Expressive Range
QUIM
Quality in Use Integrated Map
GDQA
Graphical Dynamic Quality Assessment
Perlin
Worley
advanced generator
test participant
terrain generator
automatic generation
Handle http://hdl.handle.net/2043/23519 Permalink to this page
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