Virtual Reality and its Impact on Programming Learning Process - Designing VR-based Programming Learning Practices

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Virtual Reality and its Impact on Programming Learning Process - Designing VR-based Programming Learning Practices

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Publication Bachelor thesis
Title Virtual Reality and its Impact on Programming Learning Process - Designing VR-based Programming Learning Practices
Author Sundblad, Graziella
Date 2018
English abstract
This qualitative thesis work investigates in which way an immersive, embodied and interactive computer-based simulation can lead to an easier understanding of programming concepts. It also presents a concept for VR programming learning tool that could turn learning into a fun and engaging experience for the students. The target group is Interaction Design bachelor students – programming is an important tool to create innovative and interactive artefacts and interfaces, and yet, the students have hard time to understand many of the programming concepts. The current research relies on concepts such as embodiment and tangibility, which reflects on the prototype developed – a highly immersive, embodied VR platform with a strong illusion of tangibility. Additionally, the prototype was inspired by feedback from students and teachers, result of a participatory approach. Finally, the research showed through usability tests that the students experienced that the application made the concepts more graspable and more fun to learn.
Publisher Malmö universitet/Kultur och samhälle
Language eng (iso)
Subject Virtual Reality
Embodiment
Immersion
Tangibility
Programming
Co-design
Cognitive Science
Learning
Handle http://hdl.handle.net/2043/25524 Permalink to this page
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