Visual Attention in Level Design for a 3D Adventure Platform Game- Analyzing Visual Cues in a 3D Environment

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Visual Attention in Level Design for a 3D Adventure Platform Game- Analyzing Visual Cues in a 3D Environment

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Publication Bachelor thesis
Title Visual Attention in Level Design for a 3D Adventure Platform Game- Analyzing Visual Cues in a 3D Environment
Author Petersson, Emil ; Helgesson, Felix
Date 2018
English abstract
Studying the field of visual attention in the context of games can help level designers to make the players feel more immersed and increase the general enjoyment of a game. With the help of visual cues, the designers are able to lead the players through the levels without breaking the aesthetics of the game, thus preventing to break the immersion. This study is presenting a method for analyzing visual cues in a 3D adventure platform game. Gathering data with the help of today's eye-tracking technology. The results can ultimately be used as a guideline for future work in the field.
Publisher Malmö universitet/Teknik och samhälle
Language eng (iso)
Subject Visual Cues
Visual Attention
Eye Tracking
Video Game
Level Design
Handle http://hdl.handle.net/2043/25654 Permalink to this page
Link to publication in DiVA Find this research publication in DiVA.
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