Exploring voice interactions in an open world video game environment

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Exploring voice interactions in an open world video game environment

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Publication Bachelor thesis
Title Exploring voice interactions in an open world video game environment
Author Harnesk, Robin
Date 2019
English abstract
The use of voice interactions in home voice assistants are becoming mainstream and it’s being used to everything from information seeking to personal management. Even though games utilising voice has been praised for its innovation it has never been anything other than a novelty and research has been scarce. This study explores how a voice user interface (VUI) can be designed to reduce in-game interruptions in an open world video game environment. Through literature research, interviews, observations and prototypes aimed towards people playing video games and users of VUIs, this thesis proposes a set of design qualities for future implementation. The findings show that designing for voice interactions in an open world video game is, among other things, a matter of providing context-based triggers together with a compressed and modular approach that does not require the user to shift their attention from the video game.
Publisher Malmö universitet/Kultur och samhälle
Language eng (iso)
Handle http://hdl.handle.net/2043/29390 Permalink to this page
Link to publication in DiVA Find this research publication in DiVA (n/a for student publ.)
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