Vault! Learning Through Creativity : A Parkour Based Educational Model and Application

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Vault! Learning Through Creativity : A Parkour Based Educational Model and Application

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Publication Paper in proceeding
Title Vault! Learning Through Creativity : A Parkour Based Educational Model and Application
Author Font, Jose ; Contreras, Eudy ; Johnsson, Mats ; Linderman, Kristoffer
Date 2018
English abstract
During the last decade, the way people learn has seen a big shift from the traditional classroom that purely uses printed material to the contemporary classroom that utilizes digital technologies for the teaching material (Al-Emran and Shaalan, 2015). In this paper we present Vault!, an Android mobile app that combines the benefits of mobile learning and relational learning, while at the same time reaps the reward of the community-based learning model existing in parkour. We also provide a theoretical support for parkour as a general-purpose challenge-based educational model, as well as an analysis of popular mobile learning apps, both of them resulting in the design and development of the presented application.
Conference
12th European Conference on Games Based Learning (ECGBL) (October 04-05, 2018 : SKEMA Business Sch, FRANCE)
Publisher Acad Conferences Ltd
Host/Issue Proceedings of the 12th European conference on games based learning (ECGBL 2018);
Series/Issue Proceedings of the European Conference on Games-Based Learning;
ISSN 2049-0992
ISBN 978-1-912764-00-6
Language eng (iso)
Subject mobile learning
relational learning
parkour
Humanities/Social Sciences
Research Subject Categories::SOCIAL SCIENCES
Handle http://hdl.handle.net/2043/29627 Permalink to this page
Link http://wikicfp.com/cfp/servlet/event.showcfp?event... (external link to related web page)
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