Enhancing the learning of cinema: The development of a gamified prototype using design science

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Enhancing the learning of cinema: The development of a gamified prototype using design science

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Publication Bachelor thesis
Title Enhancing the learning of cinema: The development of a gamified prototype using design science
Author Jangard, John
Date 2019
English abstract
The ways film can be studied are many. The academic area of film science is very fragmented due to a lack of unity in its consensus and the overarching understanding of what its field entails. This situation warrants the evaluation of alternative pathways and tools for students to better understand the field of film science. The usage of gamification, an alternative approach to academic study, was chosen for this work due to its growing in interest, potential and usage. The method used to determine the validity of this concept was based on principles and methodology found in design science. The produced prototype showcased the concept of a gamified platform for film students to use in their studies. The study performed was an interactive lesson and test of the prototype where twelve participants used and experienced its intended purpose, with additional data collected using qualitative interviews and a questionnaire. The results of this work found that gamified interfaces can aid students but cannot be the sole source for an academic course or program. Partial aspects were found to be effective, but more research is necessary to fully see the effects of its implementation.
Publisher Malmö universitet/Teknik och samhälle
Language eng (iso)
Subject Design science research
Film science
Digital learning
Gamification
Gamification in learning
Prototype
Usability
Handle http://hdl.handle.net/2043/29891 Permalink to this page
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