Enhancing the learning of cinema: The development of a gamified prototype using design science

DSpace Repository

Enhancing the learning of cinema: The development of a gamified prototype using design science

Overview

Detailed record

dc.contributor.author Jangard, John
dc.date.accessioned 2019-09-16T11:34:58Z
dc.date.available 2019-09-16T11:34:58Z
dc.date.issued 2019 en_US
dc.identifier.uri http://hdl.handle.net/2043/29891
dc.description.abstract The ways film can be studied are many. The academic area of film science is very fragmented due to a lack of unity in its consensus and the overarching understanding of what its field entails. This situation warrants the evaluation of alternative pathways and tools for students to better understand the field of film science. The usage of gamification, an alternative approach to academic study, was chosen for this work due to its growing in interest, potential and usage. The method used to determine the validity of this concept was based on principles and methodology found in design science. The produced prototype showcased the concept of a gamified platform for film students to use in their studies. The study performed was an interactive lesson and test of the prototype where twelve participants used and experienced its intended purpose, with additional data collected using qualitative interviews and a questionnaire. The results of this work found that gamified interfaces can aid students but cannot be the sole source for an academic course or program. Partial aspects were found to be effective, but more research is necessary to fully see the effects of its implementation. en_US
dc.format.extent 42 en_US
dc.language.iso eng en_US
dc.publisher Malmö universitet/Teknik och samhälle sv-SE
dc.subject Design science research en_US
dc.subject Film science en_US
dc.subject Digital learning en_US
dc.subject Gamification en_US
dc.subject Gamification in learning en_US
dc.subject Prototype en_US
dc.subject Usability en_US
dc.title Enhancing the learning of cinema: The development of a gamified prototype using design science en_US
dc.type M2 en_US
dc.setspec.uppsok Technology en_US
dc.contributor.examiner Pederson, Thomas
dc.contributor.supervisor Vogel, Bahtijar
mahlocal.xprt.program Medieproduktion och processdesign
 Find Full text Files for download
Icon

This item appears in the following Collection(s)

Overview

Search


Browse

My Account

Statistics