Designing a reality-aware augmented reality

DSpace Repository

Designing a reality-aware augmented reality

Details

Files for download
Icon
Overview of item record
Publication 1-year master student thesis
Title Designing a reality-aware augmented reality
Author Velasquez, Daniel
Date 2019
English abstract
This article shows the process followed to analyze the game properties of golf, separate them into mechanics, dynamics and aesthetics in order to transfer these to an AR game. The goal of this is to have a human-centered approach having golf fans participating in every stage of the process to achieve the goal of creating enjoyable experiences for them. To do this, enjoyment is studied from the perspective of psychology as a response to the need satisfaction experience and from the point of view of game design, analyzing the role of enjoyment in ludic and paideic experiences and how enjoyment can be the main experiential goal of an autotelic experience or a secondary one in exotelic experiences. Finally, this project follows the design of the AR game, from research and physical prototyping to a finished AR experience. This is followed by an analysis of the results and a comparison of the physical experience versus the digital counterpart.
Publisher Malmö universitet/Kultur och samhälle
Language eng (iso)
Subject Augmented Reality
Gamfulness
Playfulness
Game Design
Interaction Design
Golf
Game
Autotelic
Exotelic
Mechanics
Dynamics
Aesthetics
Handle http://hdl.handle.net/2043/30011 Permalink to this page
Facebook

This item appears in the following Collection(s)

Details

Search


Browse

My Account

Statistics