Physical vs Digital Tabletop Games

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Physical vs Digital Tabletop Games

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Publication Bachelor thesis
Title Physical vs Digital Tabletop Games
Author Larsson, Andreas ; Ekblad, Jonas
Date 2020
English abstract
This paper shows the difference in User Experience between Physical and Digital tabletop games. The goal of the project is to get an understanding of how and why playing tabletop games differentiates depending on the platform. Seven tabletop games have been chosen from different genres with an official digital adaptation. We’ve measured four key factors, Usability, Aesthetics, Social Connectivity and Engagement. The key factors have been used to gather User Experience metrics that were used to compare the digital and physical versions of the tabletop games. The result from this thesis is that physical tabletop games have a higher rating than the digital versions in all key factors except in usability where the differences were miniscule. Games that rely on imperfect information offer a much higher social connectivity and engagement when it’s played around a table. Games relying on tile-placement offers a higher usability and engagement when played digitally due to the assistance provided by the game. Physical tabletop games are the preferred option of the two but the accessibility of the digital versions makes them remain relevant.
Publisher Malmö universitet/Teknik och samhälle
Language eng (iso)
Subject Tabletop
Board Games
User Experience
UX
Digital Tabletop Games
Game Analysis
GUESS
Game Design Analysis
Analysis
Handle http://hdl.handle.net/2043/32280 Permalink to this page
Link to publication in DiVA Find this research publication in DiVA (n/a for student publ.)
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