How playfulness in healthcare applications enhances children’s engagement enriches their lives as they live with chronic disease

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How playfulness in healthcare applications enhances children’s engagement enriches their lives as they live with chronic disease

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dc.contributor.author Chang, Cai
dc.date.accessioned 2020-09-16T08:01:31Z
dc.date.available 2020-09-16T08:01:31Z
dc.date.issued 2020 en_US
dc.identifier.uri http://hdl.handle.net/2043/32682
dc.description.abstract The idea is to determine how game design can be applied to generate and sustain motivation in serious gaming, or applied gaming, design projects. Elements that spark a sense of playfulness embedded in an application in a non-game context have been shown to enhance the user’s engagement. DiabetesNinja is a healthcare app for children with type 1 diabetes, but the children who used it did not engage with it as they were meant to. When living with diabetes, one’s disease-related knowledge and self-management are important, but children can only learn these when they use and interact with the app properly and regularly. Therefore, as a part of learning to live with a chronic disease, the primary aim was to increase children’s motivation to use the application. This study explores relevant theories in the fields of gamification, pedagogy and healthcare. In this exploration, three co-design workshops were conducted to gain an understanding of the children’s current user experience, explore their attitudes towards game elements, and identify design possibilities. The outcome is a serious game design concept where diabetes index registration functions are embedded in the levelling up (bonus) system. In addition, the visually customizable Tamagotchi concept installed in the levelling-up system acts as an assistant to motivate the children on a regular basis and may contribute to the children's long-term engagement. I conclude with how the levelling-up system follows the pattern of diabetes data registration and is an appropriate game mechanic for both motivating children and easing their heavy cognition load in the disease-related index registration sequence. en_US
dc.format.extent 60 en_US
dc.language.iso eng en_US
dc.publisher Malmö universitet/Kultur och samhälle sv_SE
dc.subject gamified system, healthcare application, children, motivation and engagement en_US
dc.title How playfulness in healthcare applications enhances children’s engagement enriches their lives as they live with chronic disease en_US
dc.title.alternative Implementing gamified elements in a healthcare application for children with diabetes to improve engagement and enrich their self-knowledge, which contributes to the better handling and management of the disease en_US
dc.type H1 en_US
dc.setspec.uppsok HumanitiesTheology en_US
dc.contributor.examiner Simon, Niedenthal
dc.contributor.supervisor Maliheh, Ghajargar
mahlocal.xprt.faculty2019 KS
mahlocal.xprt.institution2019 K3
mahlocal.xprt.program Interaction Design (master)
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