How the lion learned to moonwalk and other stories on how to design for classical music experiences

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How the lion learned to moonwalk and other stories on how to design for classical music experiences

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dc.contributor.author Björgvinsson, Erling
dc.contributor.author Ehrndal, Marie
dc.contributor.author Rosenqvist, Karolina
dc.contributor.author Steijn, Arthur M.
dc.contributor.author Topgaard, Richard
dc.contributor.author Wellejus, Asta
dc.contributor.author Wendelboe Kuczynski, Eva
dc.contributor.author Wille, Jakob I.
dc.contributor.editor Topgaard, Richard
dc.date.accessioned 2014-12-15T14:03:41Z
dc.date.available 2014-12-15T14:03:41Z
dc.date.issued 2014 en_US
dc.identifier.isbn 978-91-7104-619-2 en_US
dc.identifier.isbn 978-91-7104-620-8 en_US
dc.identifier.uri http://hdl.handle.net/2043/18116
dc.description.abstract Live classical music is facing considerable challenges. How can philharmonic orchestras, organizations that are heavily rooted in the past, become more democratic and better connected to the societies they are situated in? Through collaboration across institutional borders and knowledge domains, the Designing Classical Music Experiences project had the ambition to develop new spatial and mediated audience experiences, and to reach new audiences in the Øresund Region. The vision was nothing less than to democratize classical music. One of the premises of the project was to involve musicians, designers, researchers, students, audience members – and many others – in the design- and development processes. Another premise was to enhance and extend the concert experience through visualizations and other types of visual arts. A number of conclusions related to ‘organizational challenges’, ‘audience engagement’, and ‘media and technologies’ are presented and further developed in this book. The first section of the book accounts for two perspectives on how to work with live classical music and audiences from a designer’s point of view. The second section of the book give detailed accounts of the most high-profiled case studies the project has worked with. en_US
dc.format.extent 98
dc.language.iso eng en_US
dc.publisher Malmö University en_US
dc.subject classical music en_US
dc.subject design en_US
dc.subject interaction design en_US
dc.subject co-creation en_US
dc.subject audience engagement en_US
dc.subject participatory design en_US
dc.subject liveness en_US
dc.subject interactive installations en_US
dc.subject performing arts en_US
dc.subject.classification Humanities/Social Sciences en_US
dc.title How the lion learned to moonwalk and other stories on how to design for classical music experiences en_US
dc.type Report en_US
dc.identifier.paperprint 0 en_US
dc.contributor.department Malmö University. Faculty of Culture and Society en_US
dc.contributor.department Malmö University. School of Arts and Communication (K3) en_US
dc.description.other A companion guide to this publication is available at http://cmec.mah.se/ en_US
dc.subject.srsc Research Subject Categories::HUMANITIES and RELIGION en_US
mahlocal.rights.oaType green
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