Wicked Games: Tentative First Steps Towards the Development of a Participatory Design Tool

DSpace Repository

Wicked Games: Tentative First Steps Towards the Development of a Participatory Design Tool

Details

Files for download
Icon
Wicked Games Jody ...
Overview of item record
Publication 2-year master student thesis
Title Wicked Games: Tentative First Steps Towards the Development of a Participatory Design Tool
Author Barton, Jody Alexander
Date 2017
English abstract
Via the use of applied games design methodologies, based on analytical grounding, this paper examines the possibility of developing a new type of Policy Game, Wicked Games, as Participatory Design method for use when working with multiple stakeholders on Critical, Crucial, Complex and Wicked Problems (Rittel & Webber 1973). This paper approaches this topic from a Games Design Research perspective, to shed new light on the qualities of medium for participatory designers. This paper provides a definition of, design heuristics for, and an example of a Wicked Game as a starting point for further work within the topic, as well as providing an analysis of a Formal Analysis as a methodology for extracting tacit knowledge from games, Distributed Playtests as a means for gathering information to allow rapid iteration within games design.
Publisher Malmö högskola/Kultur och samhälle
Pages 155
Language eng (iso)
Subject Participatory Design
Wicked Problems
Games Design
Policy Games
Distributed Playtesting
Wicked Games
Formal Analysis
Handle http://hdl.handle.net/2043/23505 Permalink to this page
Facebook

This item appears in the following Collection(s)

Details

Search


Browse

My Account

Statistics