Designing transparent display experience through the use of kinetic interaction

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Designing transparent display experience through the use of kinetic interaction

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Publication 1-year master student thesis
Title Designing transparent display experience through the use of kinetic interaction
Author Rafael, Rybczynski
Date 2017
English abstract
This essay presents a study into the domain of architecture meeting new interaction design principles. The paper discusses future transparent surfaces to become programmable kinetic user interfaces, usable as information and communication channels to simplify our everyday environment. Based on the approach of using the five methodologies: Cultural Probes, Research Through Design, Grounded Theory, Star Life Cycle Model and Wizard of Oz; consistent data was collected to design and iterate on a visionary interface prototype to bridge the use of freehand gestures through motion sensing and moreover supported by RFID in a building structure on a see-through background. The objective of this paper is to unravel the main research question of how can people through kinetic interaction use organic interfaces on transparent surfaces? Several possible uses were ideated such as multiple shared user access, collaborative interaction on both sides. The primary research was answered through a final presented prototype combining a CV system with RFID for multiple and collaborative usages. User experiences and feedback makes an array of applications possible how a transparent interfaces with kinetic interaction can be applied to the interior and exterior such as fridge, mirror, doors, glass panels, alarm systems, games and the home entertainment. In today’s norm screens in the shape of a square are obsolete and support of new patterns, forms and materials are needed. Fieldwork concluded that kinetic interaction could flawlessly unite real world conditions with computer-generated substance, and become the design environment for future interactions to communicate with the user. We no longer seek to be bound to stiff shaped Graphical User Interfaces. Adding a transparent surface as background for such kinetic motion is underlying paradigm for the content to be projected into any ambience and surroundings.
Publisher Malmö högskola/Kultur och samhälle
Pages 58
Language eng (iso)
Subject Transparent Displays, Kinetic Organic Interfaces, Information Systems, Organic User Interfaces, Ubiquitous Computing, RFID
Handle http://hdl.handle.net/2043/23613 Permalink to this page
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