Digital gaming as an extramural English activity. A study regarding gaming habits and the impact of playing digital games in English on Swedish third graders’ English vocabulary

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Digital gaming as an extramural English activity. A study regarding gaming habits and the impact of playing digital games in English on Swedish third graders’ English vocabulary

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dc.contributor.author Bogdanova, Anastasia
dc.date.accessioned 2019-04-02T10:21:31Z
dc.date.available 2019-04-02T10:21:31Z
dc.date.issued 2019 en_US
dc.identifier.uri http://hdl.handle.net/2043/28268
dc.description.abstract Any activities where English can be encountered in outside of school, have been labeled by Sundqvist (2009) as “extramural English activities”. One of these activities is playing games (both digital and board games), which in accordance to the research by Sundqvist (2009) and Sundqvist and Sylvén (2012) has a great impact on the learner’s English proficiency. In accordance to these prior findings, the focus of this degree project is on the gaming habits of year three students in Swedish elementary school. After presenting a theoretical background and key elements from earlier research, I examine to what extend the students play digital games, what type of games are played and most importantly; do students in year three play digital games in English? Further on, I investigate the student’s vocabulary proficiency and connect the two parts of my research together, searching for correlations between time spent gaming and vocabulary depth. This degree project also includes a gender aspect and compares gaming habits and vocabulary proficiency of girls and boys, along with interviews with four teachers and their perception on students’ participation in extramural activities and English motivation. en_US
dc.format.extent 39 en_US
dc.language.iso eng en_US
dc.publisher Malmö universitet/Lärande och samhälle sv_SE
dc.subject Extramural English en_US
dc.subject foreign language learning en_US
dc.subject vocabulary development en_US
dc.subject gaming habits en_US
dc.subject gender differences in gaming en_US
dc.title Digital gaming as an extramural English activity. A study regarding gaming habits and the impact of playing digital games in English on Swedish third graders’ English vocabulary en_US
dc.title.alternative Digitalt spelande som en extramural engelsk aktivitet. En studie om spelvanor och effekter av att spela digitala spel på engelska sett i svenska årskurs tre elevers engelskvokabulär en_US
dc.type M3 en_US
dc.setspec.uppsok HumanitiesTheology en_US
dc.contributor.examiner Sauro, Shannon
dc.contributor.supervisor Sundmark, Björn
mahlocal.xprt.faculty2019 LS
mahlocal.xprt.institution2019 LS
mahlocal.xprt.program Grundlärarutbildning inr. F-3
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